InPlay Trading Challenge — Components
Vision: vision
Overview
Nine components identified from vision workshop. All currently in Collecting status.
Component Map
graph LR Global[InPlay Global Website] --> Challenge[Challenge Website] Challenge --> AppStores[App Stores] AppStores --> Onboarding[Customer Onboarding] Onboarding --> Dashboard[Personal Dashboard] Dashboard --> Info[Information / Bloomberg Terminal] Dashboard --> Trading[Trading] Dashboard --> Referral[Referral] Dashboard --> ThirdSpace[Third Space] Dashboard --> Education[Education] Info --> Trading Referral --> Trading ThirdSpace --> Info Education --> Trading
System Layout
┌─────────────────────────────────────────────────────────────────────┐
│ CROSS-CUTTING: Advertising │
│ moment-based · geo-targeted · demographic-targeted │
├─────────────────────────────────────────────────────────────────────┤
│ CROSS-CUTTING: Push / CRM │
│ trading alerts · referral prompts · game reminders │
├──────────────────────┬──────────────────────────────────────────────┤
│ │ │
│ Web (Pre-App) │ Mobile App │
│ │ │
│ ┌────────────────┐ │ ┌────────────────────────────────────────┐ │
│ │ InPlay Global │ │ │ Customer Onboarding │ │
│ │ Website │ │ │ signup · KYC · account · referral code│ │
│ └──────┬─────────┘ │ └──────────────────┬─────────────────────┘ │
│ │ │ │ │
│ ┌──────▼─────────┐ │ ┌──────────────────▼─────────────────────┐ │
│ │ Challenge │ │ │ Personal Dashboard │ │
│ │ Website │──┼─▶│ money · referrals · rankings · games │ │
│ └────────────────┘ │ └──────┬────────┬────────┬────────┬──────┘ │
│ │ │ │ │ │ │
│ (drives app │ ┌──────▼─────┐ ┌▼──────┐ ┌▼─────┐ ┌▼─────┐ │
│ download & │ │Information │ │Trading│ │Refer-│ │Third │ │
│ signup) │ │/ Bloomberg │ │ │ │ral │ │Space │ │
│ │ │ │ │ │ │ │ │ │ │
│ │ │• News feed │ │• Buy/ │ │• Code│ │• Chat│ │
│ │ │• Market │ │ sell │ │ gen │ │• Shar│ │
│ │ │ data │ │• Long/│ │• Dual│ │ ed │ │
│ │ │• Team page │ │ short│ │ side│ │ trad│ │
│ │ │• Game page │ │• P&L │ │ rew-│ │ es │ │
│ │ │• Stats │ │• Port-│ │ ards│ │• Fan-│ │
│ │ │• Leader- │ │ folio│ │• Wall│ │ dom │ │
│ │ │ boards │ │• Wall-│ │ et │ │ │ │
│ │ │• Block │ │ et │ │• Soc-│ │ │ │
│ │ │ alerts │ │ mgmt │ │ ial │ │ │ │
│ │ │ │ │ │ │ earn│ │ │ │
│ │ │ │ │ │ │• Spon│ │ │ │
│ │ └────────────┘ └───────┘ └──────┘ └──────┘ │
│ │ │
│ │ ┌────────────────────────────────────────┐ │
│ │ │ Education │ │
│ │ │ • Trading basics (buy/sell/long/short)│ │
│ │ │ • Momentum, volatility, risk mgmt │ │
│ │ │ • 40,000 foot level — not granular │ │
│ │ │ • Financial literacy transfer │ │
│ │ └────────────────────────────────────────┘ │
│ │ │
├──────────────────────┴──────────────────────────────────────────────┤
│ EXTERNAL DEPENDENCIES │
│ ┌──────────┐ ┌──────────┐ ┌──────────┐ ┌──────────────────┐ │
│ │ Sport │ │ T0 │ │ Persona │ │ Brokerage │ │
│ │ Radar │ │ (ATS) │ │ (KYC) │ │ Partners │ │
│ │ data │ │ venue │ │ identity │ │ (future: prod) │ │
│ └──────────┘ └──────────┘ └──────────┘ └──────────────────┘ │
└─────────────────────────────────────────────────────────────────────┘
Components
| Component | Overview | Key Elements | Status |
|---|---|---|---|
| InPlay Global Website | Corporate website — brand presence, investor-facing, links to challenge | Brand story, team, press, links to challenge website and app stores | Collecting |
| InPlay Challenge Website | Landing page driving registration and app download | Hero, value prop, app store links, social proof, challenge countdown, must feel cohesive with Global site and app | Collecting |
| Customer Onboarding | Signup → KYC → account creation → ready to trade | Signup form, KYC via Persona (age 18+, identity, no bots, US citizenship if required), 100K InPlay dollars credited, auto-generated referral code, referral code input for referee | Collecting |
| Bloomberg Terminal | The data and intelligence layer — the main stage of the app. Covers “Discover → See → Understand → Decide” user journey | Six sub-components: Discovery/Home, Game Day Overview, Single Game Page, Team Page, Research Tab (undefined), Leaderboard. Consumes SR (sports data, match tracker, news) + T0 (prices, order book). Owns the cross-correlated volatility dataset (SR events x T0 prices). News feed, block trade alerts, leaderboards (3 verticals x 4 time horizons), proximity alerts | Collecting |
| Trading | Trade execution and portfolio management | Buy/sell/long/short execution, order management, portfolio view, P&L tracking (daily/weekly/monthly), trading wallet (100K cap), referral wallet reload (below 25K trigger), position management (seconds to weeks), real-time during live games | Collecting |
| Referral | Growth engine — viral referral mechanics and reward system | Auto-generated referral codes, dual-sided reward (1,000 referrer / 500 referee on KYC completion), referral wallet (no cap, resets end of season), social media engagement credits (follow/comment = InPlay dollars), summer pre-launch program, bonus multiplier days (e.g., July 4th = 2x), sponsor redemption for large referral bank holders | Collecting |
| Third Space | Community and social layer — stickiness, not core product | Share executed trades (long/short), strategy discussion, fandom chat, social proofing, organic peer learning, meme-stock-style dynamics possible. InPlay does NOT curate or summarise sentiment | Collecting |
| Education | Trading education — basics to get users started, not in-depth training | Trading fundamentals (buy, sell, long, short), momentum trading, volatility, risk management basics. Edwin: “at a 40,000 foot level.” Scope driven by market feedback — “let the market tell us what we’re supposed to create.” Financial literacy transfer to traditional markets. Potential college syllabus integration | Collecting |
Cross-Cutting Concerns
These are not standalone components — they overlay across multiple components:
-
Advertising / Ad Serving:
- Touches: websites, information, trading, referral, third space
- Moment-based (touchdowns, interceptions), geo-targeted (within 3 miles), demographic-targeted (age ranges), time-targeted (post-game)
- Sponsors own specific games, volatility moments, pages
- Inventory management, sponsor packaging, reporting
- Inventory model and packaging still undefined — Skye: “right now it’s not defined”
-
Push Notifications / CRM:
- Touches: all components
- Trading alerts, referral prompts, game reminders, leaderboard updates
- Potential for sponsor-branded communications
- Timing, content, and branding all still undefined
-
Personal Dashboard:
- Integration point — pulls from trading (money, P&L), information (schedule, rankings), referral (wallet balance), third space (activity)
- Proximity indicators: “you’re 112 places away from cashing”
- The first thing users see on login — their money, their referrals, their rankings, their next opportunity